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Perhaps the reason why retro isn’t as prevalent today as it was in the past is because audiences have stopped looking towards the past and have begun looking at the future.Today on Retro Raunch we’re doing something a little bit different!

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Looking at the list of upcoming videogames for 2017, for example, only two of the announced games have a retro inspiration – “Shenmue III” and the Castlevania-inspired “Bloodstained: Ritual of the Night”, both of which were brought to life thanks to the original franchises’ creators asking for fan support on Kickstarter for one last hurrah. One of the biggest reasons why studios are being more cautious with retro stuff is because they’re simply not as profitable as they once were.Thanks to the Internet, their nostalgia for the shows they watched and games they played as children reached the ears of the people who actually have the power to bring them back, and so they did.But as the market got saturated by these “retro” properties, a HUGE number of which weren’t really all that great at all (I genuinely fail to think of a single movie reboot of an 80s property that was any good, and many independent game makers opted to use “retro” graphics for their games to cut costs even when they weren’t appropriate).In order to be able to properly answer the question of why retro is not doing too well and gradually disappearing, we need to discover just why it was popular in the first place.And the reason for that is simple – the people who were kids in the 80s and 90s were adults in the 2000s, with disposable incomes.

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