I know that there was something before that, but the full integrated IDE didn’t happen until after the release of . Anyway, when I’m using Unity and developing the scripts in C#, I prefer to use Visual Studio as my IDE.
Let me show you how you can configure Unity to use Visual Studio 2012, or 2013 as the code editor.
If enabled the Shape Tool will automatically close itself after a new object is created.
Controls where the Element Mode Toolbar is shown in the Scene View.
If Unique Mode Shorcuts is enabled Pro Builder assigns the .
When enabled Pro Builder will restrict drag selection of elements to the current selection.
If disabled drag selecting in a scene will test every Pro Builder object, which may be slow in larger scenes.